

+ Platform: GBA-Game boy Advance/Game Boy Advance SP

The cartridge tested and works well before shipping + New Label, Shell+ Fast Shipping This wouldn't be a problem for just recoloring the blood and the like, though.Doom II US Game Boy Advance GBA. I have reverse engineered the picture format, fairly accurately I think (I'm not smart enough to attempt to actually reverse engineer the game, so I can't tell if I'm 100% correct), but I don't know enough about the game to comment on the feasibility of packing in new sprites with different sizes. For 0, normally you could just shift to 247, but 247 is cyan in the GBA Doom 2 palette so the palette would have to be tweaked (probably the result of using a PC editor from the era to unpack the graphics), and 10 is lost entirely (10 functions as a special code in the image format, with different meanings depending on whether its at the start of a column or within one. The transparency issues shouldn't be too hard to fix either, but you're going to lose two colors entirely (index 0 and 10). It shouldn't be too hard to fix the blood color. To take advantage of the armor bug, SNES Doom would need to survive past the first level in a fight to the death rather than a points based death match of all levels. So Doom for SNES would try to charm GBA Doom 2 with good music and love statements hidden in textures? Bad music can kill faster :-) I still say SNES Doom would be dead by the end of the first map since GBA Doom 2 has a chainsaw and a rocket launcher pretty quick in its arsenal. So much for GBA Doom 2's killer instinct - it turns out that was a SNES game. Not even easter eggs can save GBA Doom II now - its Wolfenstein levels having been stripped out for publication in Germany, while the SNES stands tall with its secret declaration of love. Trying to desperately fight back by deploying Doom II's additional monsters as backup, GBA Doom II realizes too late that the monsters are riddled with holes, leaving them useless. As the title screen appears with a bass-driven, pounding DUNNN, GBA Doom II is left a devastated wreck of mispaletted color issues and fixed-space-font HUD messages. That's what you expected, but you didn't anticipate SNES Doom's unique secret weapon, unrivalled among cartridge console ports: superior MIDI music playback. No contchest Doom 2 even on the GBA wins all the time every time before the first 2 minutes. In the even shorter run, Doom 2 has a chainsaw behind its back from the opening moments. Second of all it has a super shotgun to really murder Doom 1 SNES in the short term. First of all it has that killer instinct and would actually draw blood rather than green ooze. In a fight to the death I'm sure the GameBoy Advance Doom 2 game would win.
